

In Balan Wonderworld they attempted to show the problems that Leo and Emma faced in a similar way to Nights. You really feel for the children and you want them to become more confident after one is humiliated by a group of older kids, and the other becomes stricken with stage fright.

The cutscenes get right to the point even without words. Compare this to Nights into Dreams, which also had no dialog. Balan looked like such a neat and interesting character, but we learn nothing about him and this really makes the entire experience feel worthless. There is no dialog, and it is unclear what the goal of the narrative is. The theater transports them to a magical place called Wonderworld, where the children traverse through twelve chapters to help people who have different misfortunes and are being attacked by the Negati, monsters born from their anxieties and fears.īalan Wonderworld’s story is pretty much non-existent. The game puts you in the shoes of one of two protagonists, Leo Craig or Emma Cole, who are called to the Balan Theater by a being called Balan after their lives have taken a turn for the worse. Unfortunately, Balan Wonderworld is not the game people were expecting. For many fans, this seemed like a match made in heaven. When I think back to that game, I remember how fun and creative the level design was and the charming character designs. For me, it was a chance to see something new and interesting from the people who created so many enjoyable video game memories when I first started playing them.īalan Wonderworld is the first game developed by Balan Company, a studio with Yuji Naka at the helm, alongside artist Naoto Oshima, someone he hasn’t worked with since the days of Sonic Adventure on the Dreamcast. With a titular character resembling Nights, it was easy to get excited for something new inspired by the 1996 SEGA Saturn classic.

When Balan Wonderworld was revealed for the first time, a new IP by SEGA and Sonic Team veteran Yuji Naka, fans of Sonic the Hedgehog and Nights Into Dreams were tentatively drawn in.
